
Honestly, the only thing Afterparty is missing is the nightclub bathrooms, although I suppose that may have been too horrifying, even for Hell.ĭuring my playthrough, I didn’t encounter any major bugs, but I did notice a repeat stuttering that occurred when characters would start a new animation. As a new day arrives, you're forced to face reality and the problems you didn’t want to acknowledge. The bars empty, the clubs begin to close, and a guy, legs spread wide, pisses on the side of a building with one hand pressed against the wall to hold himself upright. After tonight, you'll probably never see any of these people again, so why hold back?īut inevitably the revelries draw to a close. The repercussions aren't a real concern it's a bit of fun, you're invincible, you'll be leaving soon anyway. You meet and connect with incredible people and, after a few more drinks and, uninhibited by doubt, start to do progressively stupider things. You try out new drinks and travel between bars. It is essentially the definitive night out simulator. However, my concerns were quickly addressed. Portraying drinking as this perfect and wonderful thing, laughing off all of the repercussions and acting like the answer to every situation is another shot or drinking game. I grew concerned, as I was playing, that Afterparty was starting to glorify it all. There was a surprising amount of depth to be found in the literal devil.Īfterparty is predominantly about drinking, specifically the culture around it and the people it attracts. Satan meanders around his mansion, drink in hand, in a pair of winkle picker boots, openly musing on humanity's great faults and reciting scripture as source material to his enraptured and inebriated audience. A special mention goes to Dave Fennoy who voices the charismatic Lucifer Morningstar. Lola and Milo encounter many characters and personalities as they drink their way home, and during their interactions-especially with their own literal personal demon-you quickly grow to understand them as well as the dynamics of their relationship. With all the great musicians that no doubt made their way to Hell, I was hoping for a few new additions to my Spotify playlist. While that’s no doubt for the best, I never wanted to stay in a club to keep listening to a song. This is probably to ensure it never gets in the way of the dialogue, and the silence in between bar stops helps mitigate their lack of real presence. The diegetic music in the clubs is, unfortunately, a little underwhelming. Every time you take a drink the music grows louder, the bass beats stronger and your vision gets a little hazy. I spent a lot of time standing around doing nothing just to listen in on other people's conversations. Beer pong, dance-offs, and chugging competitions all mesh with the dynamic dialogue system for a seamless narrative bender Change Hell forever: Players’ actions won’t only affect Milo and Lola, but also the people and places of Hell.Possibly a first for videogames, the bar talk is actually engaging. Uncover their personality quirks and foggy history during the wild events of the night Drink for your lives: Hell bars offer a variety of libations, each with different Liquid Courage effects to imbue Milo and Lola with specialized dialogue options and abilities Demonic activities: The underworld’s pubs are packed with drunken games to pass the time. Features: Party as two best friends: Control Milo and Lola with an intelligent conversation system that changes the story and your relationships based on every decision. Time to go on the best bender ever, uncover the mystery of why you've been damned, and drink the big guy under the table. What adventures will you stumble through in the underworld? Every step is up to you.

Milo and Lola are now dead, thirsty, and roaming the streets of Nowhere, the outermost island of Hell. But there’s a loophole: outdrink Satan and he’ll grant you re-entry to Earth. In Afterparty, you play Milo and Lola, recently deceased best buds who suddenly find themselves staring down an eternity in Hell.
